This week, the team goes on a unique Treasure Planet inspired adventure, demonstrating the ways an existing franchise can give you all the tools you need for a setting without touching the original story or characters.
If this episode doesn’t throw you for a loop a dozen times, I’ll eat my hat! (It’s flawless, and italian!)
You’ve seen a lot of one shots featuring characters just starting out their journey, but Algie took on the brave task of demonstrating what a game might look like in a longer campaign, with more developed characters, visiting a world they’ve been too previously.
Our first ever Roundtable discussion, focused on Interstitial discusses How to run a game of Interstitial, the things we liked and didn’t like about the game, how we felt about the LINK system and what we learned from playing!
The adventures in Eta continue and conclude as these peculiar travellers work to free themselves of trouble
This week’s game features a preview of the setting provided as part of the game as sold, in the world of Eta:
It’s conflict time! This episode showcases an example of combat for the first time.
The start of this particular adventure will be deeply familiar to anyone who has ever played The Legend of Zelda: Ocarina of Time
The teenage adventures continue as Jackie, Josh and Annie learn more about the Sorting World.
Welcome to the sorting world; the place where everyone goes after they reach their time.